EECS 494 P1: StarSpark
Stranded on an unknown planet, Samus is surrounded by unknown machines but discovers a versatile, yet impractical new weapon that doubles as a tool. Whether it’s reviving machines or killing aliens, use the StarSpark to find a way out of an abandoned factory and off this forsaken world.
Credits:
Metroid and all of it's assets are owned by Nintendo.
ALL other sprites/sounds/assets are either modifications of ones found in Metroid, or hand crafted by Me.
Controls:
MAIN:
WASD/Arrow Keys: move/lookup/crouch (if Morph Ball acquired)
slash/x: shoot
period/z: Jump
comma/slash: switch to missiles (if acquired)
SpaceBar: StarSpark (if acquired)
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MISC
Keyboard 4: Toggle Scene from Brinstar to Factory (Custom level)
Backspace: Restart Level
Keyboard 2: Toggle level music
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DEBUG/CHEATS
Keyboard 1: GodMode (No damage or knockback, infinite missiles, can activate power doors by hitting them with missiles)
Keyboard 0: Debug mode:
(While in debug mode):
G/O: give all upgrades
H: set health to 99
M: Set missiles to 999
P: Increase Movement Speed (Warning: Do Not Go Through Doors While Active)
Y: YOOOOOOP Mode (Infinite Jumps)
Status | Prototype |
Category | Game mod |
Platforms | HTML5 |
Author | daethtech |
Genre | Puzzle |
Made with | Unity |
Tags | Metroidvania, NES ROM, Post-apocalyptic |
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